ModernUO/Scripts/Mobiles/Monsters/Elemental/Melee/SnowElemental.cs
2018-09-14 08:41:38 -07:00

73 lines
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class SnowElemental : BaseCreature
{
public override string CorpseName => "a snow elemental corpse";
public override string DefaultName => "a snow elemental";
[Constructible]
public SnowElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 163;
BaseSoundID = 263;
SetStr( 326, 355 );
SetDex( 166, 185 );
SetInt( 71, 95 );
SetHits( 196, 213 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 80 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
PackItem( new BlackPearl( 3 ) );
Item ore = new IronOre( 3 );
ore.ItemID = 0x19B8;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool BleedImmune => true;
public override int TreasureMapLevel => Utility.RandomList( 2, 3 );
public SnowElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}