ModernUO/Scripts/Mobiles/Monsters/Humanoid/Magic/EvilMage.cs
2018-09-14 08:41:38 -07:00

72 lines
1.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class EvilMage : BaseCreature
{
public override string CorpseName => "an evil mage corpse";
[Constructible]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage" );
Title = "the evil mage";
Body = 124;
SetStr( 81, 105 );
SetDex( 91, 115 );
SetInt( 96, 120 );
SetHits( 49, 63 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.EvalInt, 75.1, 100.0 );
SetSkill( SkillName.Magery, 75.1, 100.0 );
SetSkill( SkillName.MagicResist, 75.0, 97.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.Wrestling, 20.2, 60.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 16;
PackReg( 6 );
PackItem( new Robe( Utility.RandomNeutralHue() ) ); // TODO: Proper hue
PackItem( new Sandals() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.MedScrolls );
}
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override int Meat => 1;
public override int TreasureMapLevel => Core.AOS ? 1 : 0;
public EvilMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}