79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class EvilMageLord : BaseCreature
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{
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public override string CorpseName => "an evil mage lord corpse";
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[Constructible]
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public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "evil mage lord" );
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Body = Utility.RandomList( 125, 126 );
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PackItem( new Robe( Utility.RandomMetalHue() ) );
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PackItem( new WizardsHat( Utility.RandomMetalHue() ) );
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SetStr( 81, 105 );
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SetDex( 191, 215 );
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SetInt( 126, 150 );
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SetHits( 49, 63 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.EvalInt, 80.2, 100.0 );
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SetSkill( SkillName.Magery, 95.1, 100.0 );
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SetSkill( SkillName.Meditation, 27.5, 50.0 );
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SetSkill( SkillName.MagicResist, 77.5, 100.0 );
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SetSkill( SkillName.Tactics, 65.0, 87.5 );
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SetSkill( SkillName.Wrestling, 20.3, 80.0 );
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Fame = 10500;
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Karma = -10500;
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VirtualArmor = 16;
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PackReg( 23 );
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if ( Utility.RandomBool() )
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PackItem( new Shoes() );
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else
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PackItem( new Sandals() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool CanRummageCorpses => true;
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public override bool AlwaysMurderer => true;
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public override int Meat => 1;
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public override int TreasureMapLevel => Core.AOS ? 2 : 0;
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public EvilMageLord( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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