ModernUO/Scripts/Mobiles/Monsters/Humanoid/Magic/Gazer.cs
2018-09-14 08:41:38 -07:00

71 lines
1.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Gazer : BaseCreature
{
public override string CorpseName => "a gazer corpse";
public override string DefaultName => "a gazer";
[Constructible]
public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 22;
BaseSoundID = 377;
SetStr( 96, 125 );
SetDex( 86, 105 );
SetInt( 141, 165 );
SetHits( 58, 75 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.EvalInt, 50.1, 65.0 );
SetSkill( SkillName.Magery, 50.1, 65.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 36;
PackItem( new Nightshade( 4 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Potions );
}
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public Gazer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}