80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class LichLord : BaseCreature
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{
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public override string CorpseName => "a lich's corpse";
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public override string DefaultName => "a lich lord";
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[Constructible]
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public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 79;
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BaseSoundID = 412;
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SetStr( 416, 505 );
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SetDex( 146, 165 );
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SetInt( 566, 655 );
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SetHits( 250, 303 );
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SetDamage( 11, 13 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetDamageType( ResistanceType.Energy, 40 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.Necromancy, 90, 110.0 );
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SetSkill( SkillName.SpiritSpeak, 90.0, 110.0 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 150.5, 200.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 18000;
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Karma = -18000;
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VirtualArmor = 50;
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PackItem( new GnarledStaff() );
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PackNecroReg( 12, 40 );
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}
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool CanRummageCorpses => true;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 4;
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public LichLord( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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