ModernUO/Scripts/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs
2018-09-14 08:41:38 -07:00

83 lines
1.9 KiB
C#

using Server.Misc;
namespace Server.Mobiles
{
public class RatmanMage : BaseCreature
{
public override string CorpseName => "a glowing ratman corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
[Constructible]
public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ratman" );
Body = 0x8F;
BaseSoundID = 437;
SetStr( 146, 180 );
SetDex( 101, 130 );
SetInt( 186, 210 );
SetHits( 88, 108 );
SetDamage( 7, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 45 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 65.1, 90.0 );
SetSkill( SkillName.Tactics, 50.1, 75.0 );
SetSkill( SkillName.Wrestling, 50.1, 75.0 );
Fame = 7500;
Karma = -7500;
VirtualArmor = 44;
PackReg( 6 );
if ( 0.02 > Utility.RandomDouble() )
PackStatue();
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.LowScrolls );
}
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public RatmanMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Body == 42 )
{
Body = 0x8F;
Hue = 0;
}
}
}
}