ModernUO/Scripts/Mobiles/Monsters/Humanoid/Magic/Shade.cs
2018-09-14 08:46:14 -07:00

71 lines
1.6 KiB
C#

namespace Server.Mobiles
{
public class Shade : BaseCreature
{
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a shade";
[Constructible]
public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr( 76, 100 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits( 46, 60 );
SetDamage( 7, 11 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill( SkillName.EvalInt, 55.1, 70.0 );
SetSkill( SkillName.Magery, 55.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public Shade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}