ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/BoneKnight.cs
2018-09-14 08:46:14 -07:00

83 lines
2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class BoneKnight : BaseCreature
{
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a bone knight";
[Constructible]
public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 57;
BaseSoundID = 451;
SetStr( 196, 250 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetHits( 118, 150 );
SetDamage( 8, 18 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 60 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 85.1, 100.0 );
SetSkill( SkillName.Wrestling, 85.1, 95.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
switch ( Utility.Random( 6 ) )
{
case 0: PackItem( new PlateArms() ); break;
case 1: PackItem( new PlateChest() ); break;
case 2: PackItem( new PlateGloves() ); break;
case 3: PackItem( new PlateGorget() ); break;
case 4: PackItem( new PlateLegs() ); break;
case 5: PackItem( new PlateHelm() ); break;
}
PackSlayer();
PackItem( new Scimitar() );
PackItem( new WoodenShield() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override bool BleedImmune => true;
public BoneKnight( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}