ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/ElfBrigand.cs
2018-09-14 12:56:58 -07:00

109 lines
2.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
// TODO: Needs some Spellweaving abilities
public class ElfBrigand : BaseCreature
{
public override bool ClickTitle => false;
[Constructible]
public ElfBrigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();
Title = "the brigand";
Race = Race.Elf;
Hue = Race.RandomSkinHue();
if ( Female = Utility.RandomBool() )
{
Body = 0x25E;
Name = NameList.RandomName( "female elf brigand" );
switch ( Utility.Random( 2 ) )
{
case 0: AddItem( new Skirt( Utility.RandomNondyedHue() ) ); break;
case 1: AddItem( new Kilt( Utility.RandomNondyedHue() ) ); break;
}
}
else
{
Body = 0x25D;
Name = NameList.RandomName( "male elf brigand" );
AddItem( new ShortPants( Utility.RandomNondyedHue() ) );
}
SetStr( 86, 100 );
SetDex( 81, 95 );
SetInt( 61, 75 );
SetDamage( 10, 23 );
SetSkill( SkillName.Fencing, 66.0, 97.5 );
SetSkill( SkillName.Macing, 65.0, 87.5 );
SetSkill( SkillName.MagicResist, 25.0, 47.5 );
SetSkill( SkillName.Swords, 65.0, 87.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.Wrestling, 15.0, 37.5 );
Fame = 1000;
Karma = -1000;
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new Boots() ); break;
case 1: AddItem( new ThighBoots() ); break;
case 2: AddItem( new Sandals() ); break;
case 3: AddItem( new Shoes() ); break;
}
AddItem( new Shirt( Utility.RandomNondyedHue() ) );
switch ( Utility.Random( 7 ) )
{
case 0: AddItem( new Longsword() ); break;
case 1: AddItem( new Cutlass() ); break;
case 2: AddItem( new Broadsword() ); break;
case 3: AddItem( new Axe() ); break;
case 4: AddItem( new Club() ); break;
case 5: AddItem( new Dagger() ); break;
case 6: AddItem( new Spear() ); break;
}
Utility.AssignRandomHair( this, true );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.9 )
c.DropItem( new SeveredElfEars() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool AlwaysMurderer => true;
public ElfBrigand( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}