ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/GreaterMongbat.cs
2018-09-14 08:41:38 -07:00

67 lines
1.4 KiB
C#

namespace Server.Mobiles
{
public class GreaterMongbat : BaseCreature
{
public override string CorpseName => "a mongbat corpse";
public override string DefaultName => "a greater mongbat";
[Constructible]
public GreaterMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 39;
BaseSoundID = 422;
SetStr( 56, 80 );
SetDex( 61, 80 );
SetInt( 26, 50 );
SetHits( 34, 48 );
SetStam( 61, 80);
SetMana( 26, 50 );
SetDamage( 5, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 25 );
SetSkill( SkillName.MagicResist, 15.1, 30.0 );
SetSkill( SkillName.Tactics, 35.1, 50.0 );
SetSkill( SkillName.Wrestling, 20.1, 35.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.Meat;
public GreaterMongbat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}