ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs
2018-09-14 13:00:41 -07:00

180 lines
4.1 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
public class KhaldunRevenant : BaseCreature
{
private static Hashtable m_Table = new Hashtable();
public static void Initialize()
{
EventSink.PlayerDeath += new PlayerDeathEventHandler( EventSink_PlayerDeath );
}
public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
{
Mobile m = e.Mobile;
Mobile lastKiller = m.LastKiller;
if ( lastKiller is BaseCreature )
lastKiller = ((BaseCreature)lastKiller).GetMaster();
if ( IsInsideKhaldun( m ) && IsInsideKhaldun( lastKiller ) && lastKiller.Player && !m_Table.Contains( lastKiller ) )
{
foreach ( AggressorInfo ai in m.Aggressors )
{
if ( ai.Attacker == lastKiller && ai.CanReportMurder )
{
SummonRevenant( m, lastKiller );
break;
}
}
}
}
public static void SummonRevenant( Mobile victim, Mobile killer )
{
KhaldunRevenant revenant = new KhaldunRevenant( killer );
revenant.MoveToWorld( victim.Location, victim.Map );
revenant.Combatant = killer;
revenant.FixedParticles( 0, 0, 0, 0x13A7, EffectLayer.Waist );
Effects.PlaySound( revenant.Location, revenant.Map, 0x29 );
m_Table.Add( killer, null );
}
public static bool IsInsideKhaldun( Mobile from )
{
return @from?.Region != null && @from.Region.IsPartOf( "Khaldun" );
}
private Mobile m_Target;
private DateTime m_ExpireTime;
public override bool DeleteCorpseOnDeath => true;
public override void DisplayPaperdollTo( Mobile to )
{
}
public override Mobile ConstantFocus => m_Target;
public override bool AlwaysAttackable => true;
public override string DefaultName => "a revenant";
public KhaldunRevenant( Mobile target ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36 )
{
Body = 0x3CA;
Hue = 0x41CE;
m_Target = target;
m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes( 10.0 );
SetStr( 401, 500 );
SetDex( 296, 315 );
SetInt( 101, 200 );
SetHits( 241, 300 );
SetStam( 242, 280 );
SetDamage( 20, 30 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetSkill( SkillName.MagicResist, 100.1, 150.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Swords, 140.1, 150.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 20, 30 );
Fame = 0;
Karma = 0;
VirtualArmor = 60;
Halberd weapon = new Halberd();
weapon.Hue = 0x41CE;
weapon.Movable = false;
AddItem( weapon );
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAngerSound()
{
return 0x107;
}
public override int GetDeathSound()
{
return 0xFD;
}
public override bool BardImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void OnThink()
{
if ( !m_Target.Alive || DateTime.UtcNow > m_ExpireTime )
{
Delete();
return;
}
//Combatant = m_Target;
//FocusMob = m_Target;
if ( AIObject != null )
AIObject.Action = ActionType.Combat;
base.OnThink();
}
public override bool OnBeforeDeath()
{
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
return true;
}
public override void OnDelete()
{
if ( m_Target != null )
m_Table.Remove( m_Target );
base.OnDelete();
}
public KhaldunRevenant( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Delete();
}
}
}