180 lines
4.1 KiB
C#
180 lines
4.1 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class KhaldunRevenant : BaseCreature
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{
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private static Hashtable m_Table = new Hashtable();
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public static void Initialize()
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{
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EventSink.PlayerDeath += new PlayerDeathEventHandler( EventSink_PlayerDeath );
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}
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public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
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{
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Mobile m = e.Mobile;
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Mobile lastKiller = m.LastKiller;
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if ( lastKiller is BaseCreature )
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lastKiller = ((BaseCreature)lastKiller).GetMaster();
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if ( IsInsideKhaldun( m ) && IsInsideKhaldun( lastKiller ) && lastKiller.Player && !m_Table.Contains( lastKiller ) )
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{
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foreach ( AggressorInfo ai in m.Aggressors )
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{
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if ( ai.Attacker == lastKiller && ai.CanReportMurder )
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{
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SummonRevenant( m, lastKiller );
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break;
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}
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}
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}
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}
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public static void SummonRevenant( Mobile victim, Mobile killer )
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{
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KhaldunRevenant revenant = new KhaldunRevenant( killer );
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revenant.MoveToWorld( victim.Location, victim.Map );
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revenant.Combatant = killer;
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revenant.FixedParticles( 0, 0, 0, 0x13A7, EffectLayer.Waist );
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Effects.PlaySound( revenant.Location, revenant.Map, 0x29 );
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m_Table.Add( killer, null );
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}
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public static bool IsInsideKhaldun( Mobile from )
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{
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return @from?.Region != null && @from.Region.IsPartOf( "Khaldun" );
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}
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private Mobile m_Target;
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private DateTime m_ExpireTime;
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public override bool DeleteCorpseOnDeath => true;
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public override void DisplayPaperdollTo( Mobile to )
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{
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}
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public override Mobile ConstantFocus => m_Target;
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public override bool AlwaysAttackable => true;
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public override string DefaultName => "a revenant";
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public KhaldunRevenant( Mobile target ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36 )
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{
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Body = 0x3CA;
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Hue = 0x41CE;
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m_Target = target;
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m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes( 10.0 );
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SetStr( 401, 500 );
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SetDex( 296, 315 );
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SetInt( 101, 200 );
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SetHits( 241, 300 );
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SetStam( 242, 280 );
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SetDamage( 20, 30 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Cold, 50 );
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SetSkill( SkillName.MagicResist, 100.1, 150.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.Swords, 140.1, 150.0 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 60, 70 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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Fame = 0;
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Karma = 0;
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VirtualArmor = 60;
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Halberd weapon = new Halberd();
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weapon.Hue = 0x41CE;
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weapon.Movable = false;
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AddItem( weapon );
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}
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public override int GetIdleSound()
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{
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return 0x1BF;
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}
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public override int GetAngerSound()
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{
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return 0x107;
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}
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public override int GetDeathSound()
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{
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return 0xFD;
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}
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public override bool BardImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void OnThink()
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{
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if ( !m_Target.Alive || DateTime.UtcNow > m_ExpireTime )
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{
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Delete();
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return;
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}
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//Combatant = m_Target;
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//FocusMob = m_Target;
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if ( AIObject != null )
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AIObject.Action = ActionType.Combat;
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base.OnThink();
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}
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public override bool OnBeforeDeath()
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{
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Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
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return true;
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}
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public override void OnDelete()
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{
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if ( m_Target != null )
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m_Table.Remove( m_Target );
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base.OnDelete();
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}
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public KhaldunRevenant( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Delete();
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}
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}
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}
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