149 lines
3.4 KiB
C#
149 lines
3.4 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class KhaldunZealot : BaseCreature
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{
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public override bool ClickTitle => false;
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public override bool ShowFameTitle => false;
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public override string DefaultName => "Zealot of Khaldun";
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[Constructible]
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public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 0x190;
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Title = "the Knight";
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Hue = 0;
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SetStr( 351, 400 );
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SetDex( 151, 165 );
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SetInt( 76, 100 );
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SetHits( 448, 470 );
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SetDamage( 15, 25 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Cold, 25 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 25, 30 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.Wrestling, 70.1, 80.0 );
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SetSkill( SkillName.Swords, 120.1, 130.0 );
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SetSkill( SkillName.Anatomy, 120.1, 130.0 );
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SetSkill( SkillName.MagicResist, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 40;
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VikingSword weapon = new VikingSword();
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weapon.Hue = 0x835;
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weapon.Movable = false;
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AddItem( weapon );
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MetalShield shield = new MetalShield();
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shield.Hue = 0x835;
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shield.Movable = false;
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AddItem( shield );
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BoneHelm helm = new BoneHelm();
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helm.Hue = 0x835;
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AddItem( helm );
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BoneArms arms = new BoneArms();
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arms.Hue = 0x835;
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AddItem( arms );
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BoneGloves gloves = new BoneGloves();
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gloves.Hue = 0x835;
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AddItem( gloves );
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BoneChest tunic = new BoneChest();
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tunic.Hue = 0x835;
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AddItem( tunic );
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BoneLegs legs = new BoneLegs();
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legs.Hue = 0x835;
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AddItem( legs );
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AddItem( new Boots() );
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}
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public override int GetIdleSound()
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{
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return 0x184;
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}
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public override int GetAngerSound()
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{
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return 0x286;
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}
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public override int GetDeathSound()
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{
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return 0x288;
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}
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public override int GetHurtSound()
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{
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return 0x19F;
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}
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public override bool AlwaysMurderer => true;
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Deadly;
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public KhaldunZealot( Serial serial ) : base( serial )
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{
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}
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public override bool OnBeforeDeath()
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{
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BoneKnight rm = new BoneKnight();
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rm.Team = Team;
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rm.Combatant = Combatant;
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rm.NoKillAwards = true;
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if ( rm.Backpack == null )
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{
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Backpack pack = new Backpack();
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pack.Movable = false;
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rm.AddItem( pack );
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}
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for ( int i = 0; i < 2; i++ )
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{
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LootPack.FilthyRich.Generate( this, rm.Backpack, true, LootPack.GetLuckChanceForKiller( this ) );
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LootPack.FilthyRich.Generate( this, rm.Backpack, false, LootPack.GetLuckChanceForKiller( this ) );
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}
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Effects.PlaySound(this, Map, GetDeathSound());
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Effects.SendLocationEffect( Location, Map, 0x3709, 30, 10, 0x835, 0 );
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rm.MoveToWorld( Location, Map );
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Delete();
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return false;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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