ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/KhaldunZealot.cs
2018-09-14 12:56:58 -07:00

149 lines
3.4 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class KhaldunZealot : BaseCreature
{
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override string DefaultName => "Zealot of Khaldun";
[Constructible]
public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x190;
Title = "the Knight";
Hue = 0;
SetStr( 351, 400 );
SetDex( 151, 165 );
SetInt( 76, 100 );
SetHits( 448, 470 );
SetDamage( 15, 25 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Cold, 25 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.Wrestling, 70.1, 80.0 );
SetSkill( SkillName.Swords, 120.1, 130.0 );
SetSkill( SkillName.Anatomy, 120.1, 130.0 );
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 40;
VikingSword weapon = new VikingSword();
weapon.Hue = 0x835;
weapon.Movable = false;
AddItem( weapon );
MetalShield shield = new MetalShield();
shield.Hue = 0x835;
shield.Movable = false;
AddItem( shield );
BoneHelm helm = new BoneHelm();
helm.Hue = 0x835;
AddItem( helm );
BoneArms arms = new BoneArms();
arms.Hue = 0x835;
AddItem( arms );
BoneGloves gloves = new BoneGloves();
gloves.Hue = 0x835;
AddItem( gloves );
BoneChest tunic = new BoneChest();
tunic.Hue = 0x835;
AddItem( tunic );
BoneLegs legs = new BoneLegs();
legs.Hue = 0x835;
AddItem( legs );
AddItem( new Boots() );
}
public override int GetIdleSound()
{
return 0x184;
}
public override int GetAngerSound()
{
return 0x286;
}
public override int GetDeathSound()
{
return 0x288;
}
public override int GetHurtSound()
{
return 0x19F;
}
public override bool AlwaysMurderer => true;
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Deadly;
public KhaldunZealot( Serial serial ) : base( serial )
{
}
public override bool OnBeforeDeath()
{
BoneKnight rm = new BoneKnight();
rm.Team = Team;
rm.Combatant = Combatant;
rm.NoKillAwards = true;
if ( rm.Backpack == null )
{
Backpack pack = new Backpack();
pack.Movable = false;
rm.AddItem( pack );
}
for ( int i = 0; i < 2; i++ )
{
LootPack.FilthyRich.Generate( this, rm.Backpack, true, LootPack.GetLuckChanceForKiller( this ) );
LootPack.FilthyRich.Generate( this, rm.Backpack, false, LootPack.GetLuckChanceForKiller( this ) );
}
Effects.PlaySound(this, Map, GetDeathSound());
Effects.SendLocationEffect( Location, Map, 0x3709, 30, 10, 0x835, 0 );
rm.MoveToWorld( Location, Map );
Delete();
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}