ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/Orc.cs
2018-09-14 08:46:14 -07:00

116 lines
2.9 KiB
C#

using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
public class Orc : BaseCreature
{
public override string CorpseName => "an orcish corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
[Constructible]
public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "orc" );
Body = 17;
BaseSoundID = 0x45A;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
switch ( Utility.Random( 20 ) )
{
case 0: PackItem( new Scimitar() ); break;
case 1: PackItem( new Katana() ); break;
case 2: PackItem( new WarMace() ); break;
case 3: PackItem( new WarHammer() ); break;
case 4: PackItem( new Kryss() ); break;
case 5: PackItem( new Pitchfork() ); break;
}
PackItem( new ThighBoots() );
switch ( Utility.Random( 3 ) )
{
case 0: PackItem( new Ribs() ); break;
case 1: PackItem( new Shaft() ); break;
case 2: PackItem( new Candle() ); break;
}
if ( 0.2 > Utility.RandomDouble() )
PackItem( new BolaBall() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override bool IsEnemy( Mobile m )
{
if ( m.Player && m.FindItemOnLayer( Layer.Helm ) is OrcishKinMask )
return false;
return base.IsEnemy( m );
}
public override void AggressiveAction( Mobile aggressor, bool criminal )
{
base.AggressiveAction( aggressor, criminal );
Item item = aggressor.FindItemOnLayer( Layer.Helm );
if ( item is OrcishKinMask )
{
AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
item.Delete();
aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
aggressor.PlaySound( 0x307 );
}
}
public Orc( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}