115 lines
2.6 KiB
C#
115 lines
2.6 KiB
C#
using System.Collections.Generic;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Haven;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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public class RestlessSoul : BaseCreature
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{
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a restless soul";
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[Constructible]
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public RestlessSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Body = 0x3CA;
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Hue = 0x453;
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SetStr( 26, 40 );
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SetDex( 26, 40 );
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SetInt( 26, 40 );
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SetHits( 16, 24 );
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SetDamage( 1, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 25 );
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SetResistance( ResistanceType.Fire, 5, 15 );
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SetResistance( ResistanceType.Cold, 25, 40 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.MagicResist, 20.1, 30.0 );
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SetSkill( SkillName.Swords, 20.1, 30.0 );
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SetSkill( SkillName.Tactics, 20.1, 30.0 );
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SetSkill( SkillName.Wrestling, 20.1, 30.0 );
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Fame = 500;
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Karma = -500;
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VirtualArmor = 6;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override bool AlwaysAttackable => true;
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public override bool BleedImmune => true;
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public override void DisplayPaperdollTo(Mobile to)
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{
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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for ( int i = 0; i < list.Count; ++i )
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{
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if ( list[i] is PaperdollEntry )
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list.RemoveAt( i-- );
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}
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}
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public override int GetIdleSound()
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{
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return 0x107;
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}
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public override int GetAngerSound()
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{
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return 0x1BF;
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}
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public override int GetDeathSound()
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{
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return 0xFD;
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}
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public override bool IsEnemy( Mobile m )
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{
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if ( m is PlayerMobile player && Map == Map.Trammel && X >= 5199 && X <= 5271 && Y >= 1812 && Y <= 1865 ) // Schmendrick's cave
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{
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QuestSystem qs = player.Quest;
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if ( qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress( typeof( FindSchmendrickObjective ) ) )
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{
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return false;
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}
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}
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return base.IsEnemy( m );
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}
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public RestlessSoul( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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