ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/RottingCorpse.cs
2018-09-14 08:46:14 -07:00

73 lines
1.8 KiB
C#

namespace Server.Mobiles
{
public class RottingCorpse : BaseCreature
{
public override string CorpseName => "a rotting corpse";
public override string DefaultName => "a rotting corpse";
[Constructible]
public RottingCorpse() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 155;
BaseSoundID = 471;
SetStr( 301, 350 );
SetDex( 75 );
SetInt( 151, 200 );
SetHits( 1200 );
SetStam( 150 );
SetMana( 0 );
SetDamage( 8, 10 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Cold, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 50, 70 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.Poisoning, 120.0 );
SetSkill( SkillName.MagicResist, 250.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel => 5;
public RottingCorpse( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}