ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/Savage.cs
2018-09-14 08:46:14 -07:00

113 lines
3 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
public class Savage : BaseCreature
{
public override string CorpseName => "a savage corpse";
[Constructible]
public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "savage" );
if ( Female = Utility.RandomBool() )
Body = 184;
else
Body = 183;
SetStr( 96, 115 );
SetDex( 86, 105 );
SetInt( 51, 65 );
SetDamage( 23, 27 );
SetDamageType( ResistanceType.Physical, 100 );
SetSkill( SkillName.Fencing, 60.0, 82.5 );
SetSkill( SkillName.Macing, 60.0, 82.5 );
SetSkill( SkillName.Poisoning, 60.0, 82.5 );
SetSkill( SkillName.MagicResist, 57.5, 80.0 );
SetSkill( SkillName.Swords, 60.0, 82.5 );
SetSkill( SkillName.Tactics, 60.0, 82.5 );
Fame = 1000;
Karma = -1000;
PackItem( new Bandage( Utility.RandomMinMax( 1, 15 ) ) );
if ( Female && 0.1 > Utility.RandomDouble() )
PackItem( new TribalBerry() );
else if ( !Female && 0.1 > Utility.RandomDouble() )
PackItem( new BolaBall() );
AddItem( new Spear() );
AddItem( new BoneArms() );
AddItem( new BoneLegs() );
if ( 0.5 > Utility.RandomDouble() )
AddItem( new SavageMask() );
else if ( 0.1 > Utility.RandomDouble() )
AddItem( new OrcishKinMask() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override bool IsEnemy( Mobile m )
{
if ( m.BodyMod == 183 || m.BodyMod == 184 )
return false;
return base.IsEnemy( m );
}
public override void AggressiveAction( Mobile aggressor, bool criminal )
{
base.AggressiveAction( aggressor, criminal );
if ( aggressor.BodyMod == 183 || aggressor.BodyMod == 184 )
{
AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
aggressor.BodyMod = 0;
aggressor.HueMod = -1;
aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
aggressor.PlaySound( 0x307 );
aggressor.SendLocalizedMessage( 1040008 ); // Your skin is scorched as the tribal paint burns away!
if ( aggressor is PlayerMobile mobile )
mobile.SavagePaintExpiration = TimeSpan.Zero;
}
}
public override void AlterMeleeDamageTo( Mobile to, ref int damage )
{
if ( to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon )
damage *= 3;
}
public Savage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}