ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/SpawnedOrcishLord.cs
2018-09-14 12:56:58 -07:00

43 lines
800 B
C#

using Server.Items;
namespace Server.Mobiles
{
public class SpawnedOrcishLord : OrcishLord
{
public override string CorpseName => "an orcish corpse";
[Constructible]
public SpawnedOrcishLord()
{
Container pack = Backpack;
if ( pack != null )
pack.Delete();
NoKillAwards = true;
}
public SpawnedOrcishLord( Serial serial ) : base( serial )
{
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
NoKillAwards = true;
}
}
}