72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class StoneGargoyle : BaseCreature
|
|
{
|
|
public override string CorpseName => "a gargoyle corpse";
|
|
public override string DefaultName => "a stone gargoyle";
|
|
|
|
[Constructible]
|
|
public StoneGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Body = 67;
|
|
BaseSoundID = 0x174;
|
|
|
|
SetStr( 246, 275 );
|
|
SetDex( 76, 95 );
|
|
SetInt( 81, 105 );
|
|
|
|
SetHits( 148, 165 );
|
|
|
|
SetDamage( 11, 17 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 45, 55 );
|
|
SetResistance( ResistanceType.Fire, 20, 30 );
|
|
SetResistance( ResistanceType.Cold, 10, 20 );
|
|
SetResistance( ResistanceType.Poison, 30, 40 );
|
|
SetResistance( ResistanceType.Energy, 30, 40 );
|
|
|
|
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
|
|
SetSkill( SkillName.Tactics, 80.1, 100.0 );
|
|
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
|
|
|
|
Fame = 4000;
|
|
Karma = -4000;
|
|
|
|
VirtualArmor = 50;
|
|
|
|
PackItem( new IronIngot( 12 ) );
|
|
|
|
if ( 0.05 > Utility.RandomDouble() )
|
|
PackItem( new GargoylesPickaxe() );
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Average, 2 );
|
|
AddLoot( LootPack.Gems, 1 );
|
|
AddLoot( LootPack.Potions );
|
|
}
|
|
|
|
public override int TreasureMapLevel => 2;
|
|
|
|
public StoneGargoyle( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|