ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/StoneGargoyle.cs
2018-09-14 08:41:38 -07:00

72 lines
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class StoneGargoyle : BaseCreature
{
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a stone gargoyle";
[Constructible]
public StoneGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 67;
BaseSoundID = 0x174;
SetStr( 246, 275 );
SetDex( 76, 95 );
SetInt( 81, 105 );
SetHits( 148, 165 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
PackItem( new IronIngot( 12 ) );
if ( 0.05 > Utility.RandomDouble() )
PackItem( new GargoylesPickaxe() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems, 1 );
AddLoot( LootPack.Potions );
}
public override int TreasureMapLevel => 2;
public StoneGargoyle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}