65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
namespace Server.Mobiles
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{
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public class Troll : BaseCreature
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{
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public override string CorpseName => "a troll corpse";
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public override string DefaultName => "a troll";
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[Constructible]
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public Troll () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = Utility.RandomList( 53, 54 );
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BaseSoundID = 461;
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SetStr( 176, 205 );
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SetDex( 46, 65 );
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SetInt( 46, 70 );
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SetHits( 106, 123 );
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SetDamage( 8, 14 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 5, 15 );
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SetResistance( ResistanceType.Energy, 5, 15 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.Wrestling, 50.1, 70.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel => 1;
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public override int Meat => 2;
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public Troll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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