ModernUO/Scripts/Mobiles/Monsters/Humanoid/Melee/Zombie.cs
2018-09-14 08:46:14 -07:00

80 lines
2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Zombie : BaseCreature
{
public override string CorpseName => "a rotting corpse";
public override string DefaultName => "a zombie";
[Constructible]
public Zombie() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 3;
BaseSoundID = 471;
SetStr( 46, 70 );
SetDex( 31, 50 );
SetInt( 26, 40 );
SetHits( 28, 42 );
SetDamage( 3, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetSkill( SkillName.MagicResist, 15.1, 40.0 );
SetSkill( SkillName.Tactics, 35.1, 50.0 );
SetSkill( SkillName.Wrestling, 35.1, 50.0 );
Fame = 600;
Karma = -600;
VirtualArmor = 18;
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Regular;
public Zombie( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}