ModernUO/Scripts/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs
2018-09-14 12:56:58 -07:00

204 lines
5.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class ChaosDragoonElite : BaseCreature
{
public override string CorpseName => "a chaos dragoon elite corpse";
public override string DefaultName => "a chaos dragoon elite";
[Constructible]
public ChaosDragoonElite()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
{
Body = 0x190;
Hue = Utility.RandomSkinHue();
SetStr(276, 350);
SetDex(66, 90);
SetInt(126, 150);
SetHits(276, 350);
SetDamage(29, 34);
SetDamageType(ResistanceType.Physical, 100);
/*SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);*/
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 100.1, 110.0);
SetSkill(SkillName.Anatomy, 80.1, 100.0);
SetSkill(SkillName.Magery, 85.1, 100.0);
SetSkill(SkillName.EvalInt, 85.1, 100.0);
SetSkill(SkillName.Swords, 72.5, 95.0);
SetSkill(SkillName.Fencing, 85.1, 100);
SetSkill(SkillName.Macing, 85.1, 100);
Fame = 8000;
Karma = -8000;
CraftResource res = CraftResource.None;;
switch (Utility.Random(6))
{
case 0: res = CraftResource.BlackScales; break;
case 1: res = CraftResource.RedScales; break;
case 2: res = CraftResource.BlueScales; break;
case 3: res = CraftResource.YellowScales; break;
case 4: res = CraftResource.GreenScales; break;
case 5: res = CraftResource.WhiteScales; break;
}
BaseWeapon melee = null;
switch (Utility.Random(3))
{
case 0: melee = new Kryss(); break;
case 1: melee = new Broadsword(); break;
case 2: melee = new Katana(); break;
}
melee.Movable = false;
AddItem(melee);
DragonChest Tunic = new DragonChest();
Tunic.Resource = res;
Tunic.Movable = false;
AddItem(Tunic);
DragonLegs Legs = new DragonLegs();
Legs.Resource = res;
Legs.Movable = false;
AddItem(Legs);
DragonArms Arms = new DragonArms();
Arms.Resource = res;
Arms.Movable = false;
AddItem(Arms);
DragonGloves Gloves = new DragonGloves();
Gloves.Resource = res;
Gloves.Movable = false;
AddItem(Gloves);
DragonHelm Helm = new DragonHelm();
Helm.Resource = res;
Helm.Movable = false;
AddItem(Helm);
ChaosShield shield = new ChaosShield();
shield.Movable = false;
AddItem(shield);
AddItem(new Boots(0x455));
AddItem(new Shirt(Utility.RandomMetalHue()));
int amount = Utility.RandomMinMax(1, 3);
switch (res)
{
case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break;
case CraftResource.RedScales: AddItem(new RedScales(amount)); break;
case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break;
case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break;
case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break;
case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break;
}
switch (Utility.Random(9))
{
case 0: res = CraftResource.DullCopper; break;
case 1: res = CraftResource.ShadowIron; break;
case 2: res = CraftResource.Copper; break;
case 3: res = CraftResource.Bronze; break;
case 4: res = CraftResource.Gold; break;
case 5: res = CraftResource.Agapite; break;
case 6: res = CraftResource.Verite; break;
case 7: res = CraftResource.Valorite; break;
case 8: res = CraftResource.Iron; break;
}
SwampDragon mt = new SwampDragon();
mt.HasBarding = true;
mt.BardingResource = res;
mt.BardingHP = mt.BardingMaxHP;
mt.Rider = this;
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
}
public override bool HasBreath => true;
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override bool OnBeforeDeath()
{
IMount mount = Mount;
if ( mount != null )
{
if ( mount is SwampDragon dragon )
dragon.HasBarding = false;
mount.Rider = null;
}
return base.OnBeforeDeath();
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if ( to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon )
damage *= 3;
}
public ChaosDragoonElite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}