89 lines
2.1 KiB
C#
89 lines
2.1 KiB
C#
using System;
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using Server.Spells;
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namespace Server.Mobiles
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{
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public class MeerWarrior : BaseCreature
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{
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public override string CorpseName => "a meer corpse";
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public override string DefaultName => "a meer warrior";
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[Constructible]
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public MeerWarrior() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Body = 771;
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SetStr( 86, 100 );
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SetDex( 186, 200 );
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SetInt( 86, 100 );
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SetHits( 52, 60 );
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SetDamage( 12, 19 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 5, 15 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.MagicResist, 91.0, 100.0 );
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SetSkill( SkillName.Tactics, 91.0, 100.0 );
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SetSkill( SkillName.Wrestling, 91.0, 100.0 );
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VirtualArmor = 22;
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Fame = 2000;
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Karma = 5000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool BardImmune => !Core.AOS;
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public override bool CanRummageCorpses => true;
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public override bool InitialInnocent => true;
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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if ( from != null && !willKill && amount > 3 && from != null && !InRange( from, 7 ) )
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{
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MovingEffect( from, 0xF51, 10, 0, false, false );
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SpellHelper.Damage( TimeSpan.FromSeconds( 1.0 ), from, this, Utility.RandomMinMax( 30, 40 ) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0 );
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}
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base.OnDamage( amount, from, willKill );
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}
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public override int GetHurtSound()
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{
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return 0x156;
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}
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public override int GetDeathSound()
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{
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return 0x15C;
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}
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public MeerWarrior( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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