ModernUO/Scripts/Mobiles/Monsters/ML/Animal/CuSidhe.cs
2018-09-14 08:41:38 -07:00

129 lines
3.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class CuSidhe : BaseMount
{
public override string CorpseName => "a cu sidhe corpse";
public override string DefaultName => "a cu sidhe";
[Constructible]
public CuSidhe() : this( null )
{
}
[Constructible]
public CuSidhe( string name ) : base( name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
double chance = Utility.RandomDouble() * 23301;
if ( chance <= 1 )
Hue = 0x489;
else if ( chance < 50 )
Hue = Utility.RandomList( 0x657, 0x515, 0x4B1, 0x481, 0x482, 0x455 );
else if ( chance < 500 )
Hue = Utility.RandomList( 0x97A, 0x978, 0x901, 0x8AC, 0x5A7, 0x527 );
SetStr( 1200, 1225 );
SetDex( 150, 170 );
SetInt( 250, 285 );
SetHits( 1010, 1275 );
SetDamage( 21, 28 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Cold, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 50, 65 );
SetResistance( ResistanceType.Fire, 25, 45 );
SetResistance( ResistanceType.Cold, 70, 85 );
SetResistance( ResistanceType.Poison, 30, 50 );
SetResistance( ResistanceType.Energy, 70, 85 );
SetSkill( SkillName.Wrestling, 90.1, 96.8 );
SetSkill( SkillName.Tactics, 90.3, 99.3 );
SetSkill( SkillName.MagicResist, 75.3, 90.0 );
SetSkill( SkillName.Anatomy, 65.5, 69.4 );
SetSkill( SkillName.Healing, 72.2, 98.9 );
Fame = 5000; //Guessing here
Karma = 5000; //Guessing here
Tamable = true;
ControlSlots = 4;
MinTameSkill = 101.1;
if ( Utility.RandomDouble() < 0.2 )
PackItem( new TreasureMap( 5, Map.Trammel ) );
//if ( Utility.RandomDouble() < 0.1 )
//PackItem( new ParrotItem() );
PackGold( 500, 800 );
// TODO 0-2 spellweaving scroll
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosFilthyRich, 5 );
}
public override void OnDoubleClick( Mobile from )
{
if ( from.Race != Race.Elf && from == ControlMaster && from.AccessLevel == AccessLevel.Player )
{
Item pads = from.FindItemOnLayer( Layer.Shoes );
if ( pads is PadsOfTheCuSidhe )
from.SendLocalizedMessage( 1071981 ); // Your boots allow you to mount the Cu Sidhe.
else
{
from.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
return;
}
}
base.OnDoubleClick( from );
}
public override bool CanHeal => true;
public override bool CanHealOwner => true;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override bool CanAngerOnTame => true;
public override bool StatLossAfterTame => true;
public override int Hides => 10;
public override int Meat => 3;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public CuSidhe( Serial serial ) : base( serial )
{
}
public override int GetIdleSound() { return 0x577; }
public override int GetAttackSound() { return 0x576; }
public override int GetAngerSound() { return 0x578; }
public override int GetHurtSound() { return 0x576; }
public override int GetDeathSound() { return 0x579; }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 && Name == "a Cu Sidhe" )
Name = null;
}
}
}