103 lines
2.3 KiB
C#
103 lines
2.3 KiB
C#
using System;
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using Server.Engines.Quests;
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namespace Server.Mobiles
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{
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public class Ferret : BaseCreature
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{
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public override string CorpseName => "a ferret corpse";
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public override string DefaultName => "a ferret";
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[Constructible]
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public Ferret() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Body = 0x117;
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SetStr( 41, 48 );
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SetDex( 55 );
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SetInt( 75 );
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SetHits( 45, 50 );
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SetDamage( 7, 9 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 50 );
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SetResistance( ResistanceType.Fire, 10, 14 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 21, 25 );
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SetResistance( ResistanceType.Energy, 20, 25 );
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SetSkill( SkillName.MagicResist, 4.0 );
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SetSkill( SkillName.Tactics, 4.0 );
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SetSkill( SkillName.Wrestling, 4.0 );
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -21.3;
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m_CanTalk = true;
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}
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Fish;
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public Ferret( Serial serial ) : base( serial )
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{
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m is Ferret ferret && ferret.InRange( this, 3 ) && ferret.Alive )
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Talk( ferret );
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}
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private static string[] m_Vocabulary = {
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"dook",
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"dook dook",
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"dook dook dook!"
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};
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private bool m_CanTalk;
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public void Talk()
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{
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Talk( null );
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}
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public void Talk( Ferret to )
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{
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if ( m_CanTalk )
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{
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if ( to != null )
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QuestSystem.FocusTo( this, to );
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Say( m_Vocabulary[ Utility.Random( m_Vocabulary.Length ) ] );
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if ( to != null && Utility.RandomBool() )
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Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 8 ) ), new TimerCallback( delegate { to.Talk(); } ) );
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m_CanTalk = false;
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Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) ), new TimerCallback( delegate { m_CanTalk = true; } ) );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_CanTalk = true;
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}
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}
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}
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