ModernUO/Scripts/Mobiles/Monsters/ML/Animal/Squirrel.cs
2018-09-14 08:41:38 -07:00

59 lines
1.4 KiB
C#

namespace Server.Mobiles
{
public class Squirrel : BaseCreature
{
public override string CorpseName => "a squirrel corpse";
public override string DefaultName => "a squirrell";
[Constructible]
public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Body = 0x116;
SetStr( 44, 50 );
SetDex( 35 );
SetInt( 5 );
SetHits( 42, 50 );
SetDamage( 1, 2 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 34 );
SetResistance( ResistanceType.Fire, 10, 14 );
SetResistance( ResistanceType.Cold, 30, 35 );
SetResistance( ResistanceType.Poison, 20, 25 );
SetResistance( ResistanceType.Energy, 20, 25 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.Wrestling, 4.0 );
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public Squirrel( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}