85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class LadyMarai : SkeletalKnight
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{
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public override string CorpseName => "a Lady Marai corpse";
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public override string DefaultName => "Lady Marai";
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[Constructible]
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public LadyMarai()
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{
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IsParagon = true;
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Hue = 0x21;
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SetStr( 221, 304 );
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SetDex( 98, 138 );
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SetInt( 54, 99 );
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SetHits( 694, 846 );
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SetDamage( 15, 25 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 70, 80 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.Wrestling, 126.6, 137.2 );
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SetSkill( SkillName.Tactics, 128.7, 134.5 );
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SetSkill( SkillName.MagicResist, 102.1, 119.1 );
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SetSkill( SkillName.Anatomy, 126.2, 136.5 );
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Fame = 18000;
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Karma = -18000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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/*
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// TODO: Uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.15 )
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c.DropItem( new DisintegratingThesisNotes() );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new ParrotItem() );
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}
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*/
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public override bool GivesMLMinorArtifact => true;
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public LadyMarai( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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