ModernUO/Scripts/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs
2018-09-14 08:41:38 -07:00

134 lines
2.9 KiB
C#

using System.Collections.Generic;
namespace Server.Mobiles
{
public class SirPatrick : SkeletalKnight
{
public override string CorpseName => "a Sir Patrick corpse";
public override string DefaultName => "Sir Patrick";
[Constructible]
public SirPatrick()
{
IsParagon = true;
Hue = 0x47E;
SetStr( 208, 319 );
SetDex( 98, 132 );
SetInt( 45, 91 );
SetHits( 616, 884 );
SetDamage( 15, 25 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 60 );
SetResistance( ResistanceType.Physical, 55, 62 );
SetResistance( ResistanceType.Fire, 40, 48 );
SetResistance( ResistanceType.Cold, 71, 80 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.Wrestling, 126.3, 136.5 );
SetSkill( SkillName.Tactics, 128.5, 143.8 );
SetSkill( SkillName.MagicResist, 102.8, 117.9 );
SetSkill( SkillName.Anatomy, 127.5, 137.2 );
Fame = 18000;
Karma = -18000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( Utility.RandomDouble() < 0.1 )
DrainLife();
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( Utility.RandomDouble() < 0.1 )
DrainLife();
}
public virtual void DrainLife()
{
List<Mobile> list = new List<Mobile>();
foreach ( Mobile m in GetMobilesInRange( 2 ) )
{
if ( m == this || !CanBeHarmful( m, false ) || ( Core.AOS && !InLOS( m ) ) )
continue;
if ( m is BaseCreature bc )
{
if ( bc.Controlled || bc.Summoned || bc.Team != Team )
list.Add( bc );
}
else if ( m.Player )
{
list.Add( m );
}
}
foreach ( Mobile m in list )
{
DoHarmful( m );
m.FixedParticles( 0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist );
m.PlaySound( 0x1EA );
int drain = Utility.RandomMinMax( 14, 30 );
Hits += drain;
m.Damage( drain, this );
}
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new AssassinChest() );
}
*/
public override bool GivesMLMinorArtifact => true;
public SirPatrick( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}