ModernUO/Scripts/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs
2018-09-14 08:46:14 -07:00

159 lines
4.1 KiB
C#

using System;
using Server.Engines.Plants;
namespace Server.Mobiles
{
public class MLDryad : BaseCreature
{
public override string CorpseName => "a dryad's corpse";
public override bool InitialInnocent => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override string DefaultName => "a dryad";
[Constructible]
public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Body = 266;
BaseSoundID = 0x57B;
SetStr( 132, 149 );
SetDex( 152, 168 );
SetInt( 251, 280 );
SetHits( 304, 321 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 40, 45 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.Meditation, 80.0, 90.0 );
SetSkill( SkillName.EvalInt, 70.0, 80.0 );
SetSkill( SkillName.Magery, 70.0, 80.0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 100.0, 120.0 );
SetSkill( SkillName.Tactics, 70.0, 80.0 );
SetSkill( SkillName.Wrestling, 70.0, 80.0 );
Fame = 5000;
Karma = 5000;
VirtualArmor = 28; // Don't know what it should be
if ( Core.ML && Utility.RandomDouble() < .60 )
PackItem( Seed.RandomPeculiarSeed( 1 ) );
PackArcanceScroll( 0.05 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.MlRich );
}
public override int Meat => 1;
public override void OnThink()
{
base.OnThink();
AreaPeace();
AreaUndress();
}
#region Area Peace
private DateTime m_NextPeace;
public void AreaPeace()
{
if ( Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
return;
TimeSpan duration = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
{
PlayerMobile p = m as PlayerMobile;
if ( IsValidTarget( p ) )
{
p.PeacedUntil = DateTime.UtcNow + duration;
p.SendLocalizedMessage( 1072065 ); // You gaze upon the dryad's beauty, and forget to continue battling!
p.FixedParticles( 0x376A, 1, 20, 0x7F5, EffectLayer.Waist );
p.Combatant = null;
}
}
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
PlaySound( 0x1D3 );
}
public bool IsValidTarget( PlayerMobile m )
{
if ( m != null && m.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
return true;
return false;
}
#endregion
#region Undress
private DateTime m_NextUndress;
public void AreaUndress()
{
if ( Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() )
return;
foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
{
if ( m != null && m.Player && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
{
UndressItem( m, Layer.OuterTorso );
UndressItem( m, Layer.InnerTorso );
UndressItem( m, Layer.MiddleTorso );
UndressItem( m, Layer.Pants );
UndressItem( m, Layer.Shirt );
m.SendLocalizedMessage( 1072197 ); // The dryad's beauty makes your blood race. Your clothing is too confining.
}
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
}
public void UndressItem( Mobile m, Layer layer )
{
Item item = m.FindItemOnLayer( layer );
if ( item != null && item.Movable )
m.PlaceInBackpack( item );
}
#endregion
public MLDryad( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}