95 lines
2.1 KiB
C#
95 lines
2.1 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Minotaur : BaseCreature
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{
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public override string CorpseName => "a minotaur corpse";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override string DefaultName => "a minotaur";
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[Constructible]
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public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Body = 263;
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SetStr( 301, 340 );
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SetDex( 91, 110 );
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SetInt( 31, 50 );
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SetHits( 301, 340 );
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SetDamage( 11, 20 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Meditation, 0 );
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SetSkill( SkillName.EvalInt, 0 );
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SetSkill( SkillName.Magery, 0 );
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SetSkill( SkillName.Poisoning, 0 );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 56.1, 64.0 );
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SetSkill( SkillName.Tactics, 93.3, 97.8 );
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SetSkill( SkillName.Wrestling, 90.4, 92.1 );
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich ); // Need to verify
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public Minotaur( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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