ModernUO/Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurScout.cs
2018-09-14 08:41:38 -07:00

95 lines
2.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class MinotaurScout : BaseCreature
{
public override string CorpseName => "a minotaur corpse";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
public override string DefaultName => "a minotaur scout";
[Constructible]
public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Body = 281;
SetStr( 353, 375 );
SetDex( 111, 130 );
SetInt( 34, 50 );
SetHits( 354, 383 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
//SetSkill( SkillName.Meditation, Unknown );
//SetSkill( SkillName.EvalInt, Unknown );
//SetSkill( SkillName.Magery, Unknown );
//SetSkill( SkillName.Poisoning, Unknown );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 60.6, 67.5 );
SetSkill( SkillName.Tactics, 86.9, 103.6 );
SetSkill( SkillName.Wrestling, 85.6, 104.5 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public MinotaurScout( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}