74 lines
1.7 KiB
C#
74 lines
1.7 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Lurg : Troglodyte
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{
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public override string CorpseName => "a Lurg corpse";
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public override string DefaultName => "Lurg";
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[Constructible]
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public Lurg()
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{
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IsParagon = true;
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Hue = 0x455;
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SetStr( 584, 625 );
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SetDex( 163, 176 );
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SetInt( 90, 106 );
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SetHits( 3034, 3189 );
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SetStam( 163, 176 );
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SetMana( 90, 106 );
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SetDamage( 16, 19 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 53 );
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SetResistance( ResistanceType.Fire, 45, 47 );
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SetResistance( ResistanceType.Cold, 56, 60 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 41, 56 );
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SetSkill( SkillName.Wrestling, 122.7, 130.5 );
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SetSkill( SkillName.Tactics, 109.3, 118.5 );
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SetSkill( SkillName.MagicResist, 72.9, 87.6 );
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SetSkill( SkillName.Anatomy, 110.5, 124.0 );
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SetSkill( SkillName.Healing, 84.1, 105.0 );
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Fame = 10000;
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Karma = -10000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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public override bool GivesMLMinorArtifact => true;
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public override int TreasureMapLevel => 4;
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public Lurg( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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