ModernUO/Scripts/Mobiles/Monsters/ML/Painted Caves/Lurg.cs
2018-09-14 08:41:38 -07:00

74 lines
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Lurg : Troglodyte
{
public override string CorpseName => "a Lurg corpse";
public override string DefaultName => "Lurg";
[Constructible]
public Lurg()
{
IsParagon = true;
Hue = 0x455;
SetStr( 584, 625 );
SetDex( 163, 176 );
SetInt( 90, 106 );
SetHits( 3034, 3189 );
SetStam( 163, 176 );
SetMana( 90, 106 );
SetDamage( 16, 19 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 50, 53 );
SetResistance( ResistanceType.Fire, 45, 47 );
SetResistance( ResistanceType.Cold, 56, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 41, 56 );
SetSkill( SkillName.Wrestling, 122.7, 130.5 );
SetSkill( SkillName.Tactics, 109.3, 118.5 );
SetSkill( SkillName.MagicResist, 72.9, 87.6 );
SetSkill( SkillName.Anatomy, 110.5, 124.0 );
SetSkill( SkillName.Healing, 84.1, 105.0 );
Fame = 10000;
Karma = -10000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel => 4;
public Lurg( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}