150 lines
3.6 KiB
C#
150 lines
3.6 KiB
C#
namespace Server.Mobiles
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{
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public class CrystalLatticeSeeker : BaseCreature
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{
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public override string CorpseName => "a Crystal Lattice Seeker corpse";
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public override string DefaultName => "Crystal Lattice Seeker";
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[Constructible]
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public CrystalLatticeSeeker()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 0x7B;
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Hue = 0x47E;
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SetStr( 550, 850 );
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SetDex( 190, 250 );
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SetInt( 350, 450 );
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SetHits( 350, 550 );
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SetDamage( 13, 19 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 80, 90 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.Anatomy, 50.0, 75.0 );
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SetSkill( SkillName.EvalInt, 90.0, 100.0 );
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SetSkill( SkillName.Magery, 100.0, 100.0 );
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SetSkill( SkillName.Meditation, 90.0, 100.0 );
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SetSkill( SkillName.MagicResist, 90.0, 100.0 );
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SetSkill( SkillName.Tactics, 90.0, 100.0 );
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SetSkill( SkillName.Wrestling, 90.0, 100.0 );
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Fame = 17000;
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Karma = -17000;
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PackArcaneScroll( 0, 2 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 4 );
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// TODO: uncomment once added
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//AddLoot( LootPack.Parrot );
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AddLoot( LootPack.Gems );
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( Utility.RandomDouble() < 0.1 )
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Drain( defender );
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( Utility.RandomDouble() < 0.1 )
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Drain( attacker );
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}
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public virtual void Drain( Mobile m )
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{
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int toDrain;
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switch ( Utility.Random( 3 ) )
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{
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case 0:
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{
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Say( 1042156 ); // I can grant life, and I can sap it as easily.
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PlaySound( 0x1E6 );
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toDrain = Utility.RandomMinMax( 3, 6 );
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Hits += toDrain;
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m.Hits -= toDrain;
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break;
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}
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case 1:
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{
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Say( 1042157 ); // You'll go nowhere, unless I deem it should be so.
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PlaySound( 0x1DF );
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toDrain = Utility.RandomMinMax( 10, 25 );
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Stam += toDrain;
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m.Stam -= toDrain;
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break;
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}
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case 2:
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{
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Say( 1042155 ); // Your power is mine to use as I will.
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PlaySound( 0x1F8 );
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toDrain = Utility.RandomMinMax( 15, 25 );
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Mana += toDrain;
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m.Mana -= toDrain;
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break;
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}
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}
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.75 )
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c.DropItem( new CrystallineFragments() );
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if ( Utility.RandomDouble() < 0.07 )
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c.DropItem( new PiecesOfCrystal() );
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}
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*/
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public override int Feathers => 100;
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public override int TreasureMapLevel => 5;
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public override int GetAttackSound() { return 0x2F6; }
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public override int GetDeathSound() { return 0x2F7; }
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public override int GetAngerSound() { return 0x2F8; }
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public override int GetHurtSound() { return 0x2F9; }
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public override int GetIdleSound() { return 0x2FA; }
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public CrystalLatticeSeeker( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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