ModernUO/Scripts/Mobiles/Monsters/Misc/Melee/Centaur.cs
2018-09-14 08:46:14 -07:00

77 lines
2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Centaur : BaseCreature
{
public override string CorpseName => "a centaur corpse";
[Constructible]
public Centaur() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "centaur" );
Body = 101;
BaseSoundID = 679;
SetStr( 202, 300 );
SetDex( 104, 260 );
SetInt( 91, 100 );
SetHits( 130, 172 );
SetDamage( 13, 24 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 35, 45 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 45, 55 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.Anatomy, 95.1, 115.0 );
SetSkill( SkillName.Archery, 95.1, 100.0 );
SetSkill( SkillName.MagicResist, 50.3, 80.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 95.1, 100.0 );
Fame = 6500;
Karma = 0;
VirtualArmor = 50;
AddItem( new Bow() );
PackItem( new Arrow( Utility.RandomMinMax( 80, 90 ) ) ); // OSI it is different: in a sub backpack, this is probably just a limitation of their engine
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems );
}
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public Centaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 678 )
BaseSoundID = 679;
}
}
}