60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
namespace Server.Mobiles
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{
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public class FrostOoze : BaseCreature
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{
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public override string CorpseName => "a frost ooze corpse";
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public override string DefaultName => "a frost ooze";
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[Constructible]
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public FrostOoze() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 94;
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BaseSoundID = 456;
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SetStr( 18, 30 );
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SetDex( 16, 21 );
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SetInt( 16, 20 );
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SetHits( 13, 17 );
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SetDamage( 3, 9 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.MagicResist, 5.1, 10.0 );
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SetSkill( SkillName.Tactics, 19.3, 34.0 );
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SetSkill( SkillName.Wrestling, 25.3, 40.0 );
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Fame = 450;
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Karma = -450;
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VirtualArmor = 38;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 2 ) );
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}
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public FrostOoze( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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