ModernUO/Scripts/Mobiles/Monsters/Misc/Melee/FrostOoze.cs
2018-09-14 08:41:38 -07:00

60 lines
1.4 KiB
C#

namespace Server.Mobiles
{
public class FrostOoze : BaseCreature
{
public override string CorpseName => "a frost ooze corpse";
public override string DefaultName => "a frost ooze";
[Constructible]
public FrostOoze() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 94;
BaseSoundID = 456;
SetStr( 18, 30 );
SetDex( 16, 21 );
SetInt( 16, 20 );
SetHits( 13, 17 );
SetDamage( 3, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.MagicResist, 5.1, 10.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.Wrestling, 25.3, 40.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 38;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 2 ) );
}
public FrostOoze( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}