ModernUO/Scripts/Mobiles/Monsters/Misc/Melee/Golem.cs
2018-09-14 12:56:58 -07:00

230 lines
5.3 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Golem : BaseCreature
{
public override string CorpseName => "a golem corpse";
private bool m_Stunning;
public override bool IsScaredOfScaryThings => false;
public override bool IsScaryToPets => true;
public override bool IsBondable => false;
public override FoodType FavoriteFood => FoodType.None;
public override bool CanBeDistracted => false;
public override string DefaultName => "a golem";
[Constructible]
public Golem() : this( false, 1.0 )
{
}
[Constructible]
public Golem( bool summoned, double scalar ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Body = 752;
if ( summoned )
Hue = 2101;
SetStr( (int)(251*scalar), (int)(350*scalar) );
SetDex( (int)(76*scalar), (int)(100*scalar) );
SetInt( (int)(101*scalar), (int)(150*scalar) );
SetHits( (int)(151*scalar), (int)(210*scalar) );
SetDamage( (int)(13*scalar), (int)(24*scalar) );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, (int)(35*scalar), (int)(55*scalar) );
if ( summoned )
SetResistance( ResistanceType.Fire, (int)(50*scalar), (int)(60*scalar) );
else
SetResistance( ResistanceType.Fire, (int)(100*scalar) );
SetResistance( ResistanceType.Cold, (int)(10*scalar), (int)(30*scalar) );
SetResistance( ResistanceType.Poison, (int)(10*scalar), (int)(25*scalar) );
SetResistance( ResistanceType.Energy, (int)(30*scalar), (int)(40*scalar) );
SetSkill( SkillName.MagicResist, (150.1*scalar), (190.0*scalar) );
SetSkill( SkillName.Tactics, (60.1*scalar), (100.0*scalar) );
SetSkill( SkillName.Wrestling, (60.1*scalar), (100.0*scalar) );
if ( summoned )
{
Fame = 10;
Karma = 10;
}
else
{
Fame = 3500;
Karma = -3500;
}
if ( !summoned )
{
PackItem( new IronIngot( Utility.RandomMinMax( 13, 21 ) ) );
if ( 0.1 > Utility.RandomDouble() )
PackItem( new PowerCrystal() );
if ( 0.15 > Utility.RandomDouble() )
PackItem( new ClockworkAssembly() );
if ( 0.2 > Utility.RandomDouble() )
PackItem( new ArcaneGem() );
if ( 0.25 > Utility.RandomDouble() )
PackItem( new Gears() );
}
ControlSlots = 3;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( 0.05 > Utility.RandomDouble() )
{
if ( !IsParagon )
{
if ( 0.75 > Utility.RandomDouble() )
c.DropItem( DawnsMusicGear.RandomCommon );
else
c.DropItem( DawnsMusicGear.RandomUncommon );
}
else
c.DropItem( DawnsMusicGear.RandomRare );
}
}
public override bool DeleteOnRelease => true;
public override int GetAngerSound()
{
return 541;
}
public override int GetIdleSound()
{
if ( !Controlled )
return 542;
return base.GetIdleSound();
}
public override int GetDeathSound()
{
if ( !Controlled )
return 545;
return base.GetDeathSound();
}
public override int GetAttackSound()
{
return 562;
}
public override int GetHurtSound()
{
if ( Controlled )
return 320;
return base.GetHurtSound();
}
public override bool AutoDispel => !Controlled;
public override bool BleedImmune => true;
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( !m_Stunning && 0.3 > Utility.RandomDouble() )
{
m_Stunning = true;
defender.Animate( 21, 6, 1, true, false, 0 );
PlaySound( 0xEE );
defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!" );
if ( Weapon is BaseWeapon weapon )
weapon.OnHit( this, defender );
if ( defender.Alive )
{
defender.Frozen = true;
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( Recover_Callback ), defender );
}
}
}
private void Recover_Callback( object state )
{
if ( state is Mobile defender )
{
defender.Frozen = false;
defender.Combatant = null;
defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You recover your senses." );
}
m_Stunning = false;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( Controlled || Summoned )
{
Mobile master = ( ControlMaster );
if ( master == null )
master = SummonMaster;
if ( master != null && master.Player && master.Map == Map && master.InRange( Location, 20 ) )
{
if ( master.Mana >= amount )
{
master.Mana -= amount;
}
else
{
amount -= master.Mana;
master.Mana = 0;
master.Damage( amount );
}
}
}
base.OnDamage( amount, from, willKill );
}
public override bool BardImmune => !Core.AOS || Controlled;
public override Poison PoisonImmune => Poison.Lethal;
public Golem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}