147 lines
3.2 KiB
C#
147 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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public class PlagueSpawn : BaseCreature
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{
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public override string CorpseName => "a plague spawn corpse";
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private Mobile m_Owner;
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private DateTime m_ExpireTime;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Owner
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{
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get => m_Owner;
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set => m_Owner = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime ExpireTime
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{
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get => m_ExpireTime;
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set => m_ExpireTime = value;
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}
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[Constructible]
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public PlagueSpawn() : this( null )
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{
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}
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public override bool AlwaysMurderer => true;
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public override void DisplayPaperdollTo(Mobile to)
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{
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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for ( int i = 0; i < list.Count; ++i )
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{
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if ( list[i] is PaperdollEntry )
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list.RemoveAt( i-- );
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}
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}
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public override void OnThink()
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{
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if ( m_Owner != null && ( DateTime.UtcNow >= m_ExpireTime || m_Owner.Deleted || Map != m_Owner.Map || !InRange( m_Owner, 16 ) ) )
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{
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PlaySound( GetIdleSound() );
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Delete();
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}
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else
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{
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base.OnThink();
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}
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}
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public override string DefaultName => "a plague spawn";
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public PlagueSpawn( Mobile owner ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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m_Owner = owner;
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m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes( 1.0 );
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Hue = Utility.Random( 0x11, 15 );
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switch ( Utility.Random( 12 ) )
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{
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case 0: // earth elemental
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Body = 14;
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BaseSoundID = 268;
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break;
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case 1: // headless one
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Body = 31;
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BaseSoundID = 0x39D;
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break;
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case 2: // person
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Body = Utility.RandomList( 400, 401 );
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break;
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case 3: // gorilla
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Body = 0x1D;
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BaseSoundID = 0x9E;
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break;
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case 4: // serpent
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Body = 0x15;
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BaseSoundID = 0xDB;
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break;
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default:
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case 5: // slime
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Body = 51;
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BaseSoundID = 456;
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break;
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}
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SetStr( 201, 300 );
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SetDex( 80 );
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SetInt( 16, 20 );
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SetHits( 121, 180 );
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SetDamage( 11, 17 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 65, 75 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.MagicResist, 25.0 );
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SetSkill( SkillName.Tactics, 25.0 );
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SetSkill( SkillName.Wrestling, 50.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 20;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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AddLoot( LootPack.Gems );
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}
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public PlagueSpawn( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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