95 lines
2.3 KiB
C#
95 lines
2.3 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class ValoriteElemental : BaseCreature
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{
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public override string CorpseName => "an ore elemental corpse";
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public override string DefaultName => "a valorite elemental";
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[Constructible]
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public ValoriteElemental() : this( 2 )
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{
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}
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[Constructible]
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public ValoriteElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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// TODO: Gas attack
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Body = 112;
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BaseSoundID = 268;
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SetStr( 226, 255 );
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SetDex( 126, 145 );
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SetInt( 71, 92 );
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SetHits( 136, 153 );
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SetDamage( 28 );
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SetDamageType( ResistanceType.Physical, 25 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetDamageType( ResistanceType.Cold, 25 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.MagicResist, 50.1, 95.0 );
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SetSkill( SkillName.Tactics, 60.1, 100.0 );
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SetSkill( SkillName.Wrestling, 60.1, 100.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 38;
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Item ore = new ValoriteOre( oreAmount );
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ore.ItemID = 0x19B9;
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PackItem( ore );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Gems, 4 );
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}
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
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{
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if ( @from is BaseCreature bc )
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{
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if ( bc.Controlled || bc.BardTarget == this )
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damage = 0; // Immune to pets and provoked creatures
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}
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}
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public override void CheckReflect( Mobile caster, ref bool reflect )
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{
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reflect = true; // Every spell is reflected back to the caster
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}
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public ValoriteElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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