144 lines
3.2 KiB
C#
144 lines
3.2 KiB
C#
using System.Collections;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class BogThing : BaseCreature
|
|
{
|
|
public override string CorpseName => "a plant corpse";
|
|
public override string DefaultName => "a bog thing";
|
|
|
|
[Constructible]
|
|
public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
|
|
{
|
|
Body = 780;
|
|
|
|
SetStr( 801, 900 );
|
|
SetDex( 46, 65 );
|
|
SetInt( 36, 50 );
|
|
|
|
SetHits( 481, 540 );
|
|
SetMana( 0 );
|
|
|
|
SetDamage( 10, 23 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 60 );
|
|
SetDamageType( ResistanceType.Poison, 40 );
|
|
|
|
SetResistance( ResistanceType.Physical, 30, 40 );
|
|
SetResistance( ResistanceType.Fire, 20, 25 );
|
|
SetResistance( ResistanceType.Cold, 10, 15 );
|
|
SetResistance( ResistanceType.Poison, 40, 50 );
|
|
SetResistance( ResistanceType.Energy, 20, 25 );
|
|
|
|
SetSkill( SkillName.MagicResist, 90.1, 95.0 );
|
|
SetSkill( SkillName.Tactics, 70.1, 85.0 );
|
|
SetSkill( SkillName.Wrestling, 65.1, 80.0 );
|
|
|
|
Fame = 8000;
|
|
Karma = -8000;
|
|
|
|
VirtualArmor = 28;
|
|
|
|
if ( 0.25 > Utility.RandomDouble() )
|
|
PackItem( new Board( 10 ) );
|
|
else
|
|
PackItem( new Log( 10 ) );
|
|
|
|
PackReg( 3 );
|
|
PackItem( new Engines.Plants.Seed() );
|
|
PackItem( new Engines.Plants.Seed() );
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Average, 2 );
|
|
}
|
|
|
|
public override bool BardImmune => !Core.AOS;
|
|
public override Poison PoisonImmune => Poison.Lethal;
|
|
|
|
public BogThing( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
public void SpawnBogling( Mobile m )
|
|
{
|
|
Map map = Map;
|
|
|
|
if ( map == null )
|
|
return;
|
|
|
|
Bogling spawned = new Bogling();
|
|
|
|
spawned.Team = Team;
|
|
|
|
bool validLocation = false;
|
|
Point3D loc = Location;
|
|
|
|
for ( int j = 0; !validLocation && j < 10; ++j )
|
|
{
|
|
int x = X + Utility.Random( 3 ) - 1;
|
|
int y = Y + Utility.Random( 3 ) - 1;
|
|
int z = map.GetAverageZ( x, y );
|
|
|
|
if ( validLocation = map.CanFit( x, y, Z, 16, false, false ) )
|
|
loc = new Point3D( x, y, Z );
|
|
else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
|
|
loc = new Point3D( x, y, z );
|
|
}
|
|
|
|
spawned.MoveToWorld( loc, map );
|
|
spawned.Combatant = m;
|
|
}
|
|
|
|
public void EatBoglings()
|
|
{
|
|
ArrayList toEat = new ArrayList();
|
|
|
|
foreach ( Mobile m in GetMobilesInRange( 2 ) )
|
|
{
|
|
if ( m is Bogling )
|
|
toEat.Add( m );
|
|
}
|
|
|
|
if ( toEat.Count > 0 )
|
|
{
|
|
PlaySound( Utility.Random( 0x3B, 2 ) ); // Eat sound
|
|
|
|
foreach ( Mobile m in toEat )
|
|
{
|
|
Hits += (m.Hits / 2);
|
|
m.Delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnGotMeleeAttack( Mobile attacker )
|
|
{
|
|
base.OnGotMeleeAttack( attacker );
|
|
|
|
if ( Hits > (HitsMax / 4) )
|
|
{
|
|
if ( 0.25 >= Utility.RandomDouble() )
|
|
SpawnBogling( attacker );
|
|
}
|
|
else if ( 0.25 >= Utility.RandomDouble() )
|
|
{
|
|
EatBoglings();
|
|
}
|
|
}
|
|
}
|
|
}
|