82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
namespace Server.Mobiles
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{
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public class SkeletalDragon : BaseCreature
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{
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public override string CorpseName => "a skeletal dragon corpse";
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public override string DefaultName => "a skeletal dragon";
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[Constructible]
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public SkeletalDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 104;
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BaseSoundID = 0x488;
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SetStr( 898, 1030 );
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SetDex( 68, 200 );
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SetInt( 488, 620 );
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SetHits( 558, 599 );
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SetDamage( 29, 35 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetResistance( ResistanceType.Physical, 75, 80 );
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SetResistance( ResistanceType.Fire, 40, 60 );
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SetResistance( ResistanceType.Cold, 40, 60 );
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SetResistance( ResistanceType.Poison, 70, 80 );
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SetResistance( ResistanceType.Energy, 40, 60 );
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SetSkill( SkillName.EvalInt, 80.1, 100.0 );
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SetSkill( SkillName.Magery, 80.1, 100.0 );
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SetSkill( SkillName.MagicResist, 100.3, 130.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 97.6, 100.0 );
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SetSkill( SkillName.Necromancy, 120.1, 130.0 );
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SetSkill( SkillName.SpiritSpeak, 120.1, 130.0 );
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 80;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 4 );
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AddLoot( LootPack.Gems, 5 );
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}
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public override bool ReacquireOnMovement => true;
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public override bool HasBreath => true; // fire breath enabled
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public override int BreathFireDamage => 0;
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public override int BreathColdDamage => 100;
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public override int BreathEffectHue => 0x480;
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public override double BonusPetDamageScalar => (Core.SE)? 3.0 : 1.0;
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// TODO: Undead summoning?
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public override bool AutoDispel => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool BleedImmune => true;
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public override int Meat => 19; // where's it hiding these? :)
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public override int Hides => 20;
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public override HideType HideType => HideType.Barbed;
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public SkeletalDragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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