ModernUO/Scripts/Mobiles/Monsters/Reptile/Melee/Lizardman.cs
2018-09-14 08:41:38 -07:00

69 lines
1.6 KiB
C#

using Server.Misc;
namespace Server.Mobiles
{
public class Lizardman : BaseCreature
{
public override string CorpseName => "a lizardman corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Lizardman;
[Constructible]
public Lizardman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "lizardman" );
Body = Utility.RandomList( 35, 36 );
BaseSoundID = 417;
SetStr( 96, 120 );
SetDex( 86, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 30 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetSkill( SkillName.MagicResist, 35.1, 60.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
// TODO: weapon
}
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public Lizardman( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}