ModernUO/Scripts/Mobiles/Monsters/Reptile/Melee/Scorpion.cs
2018-09-14 08:41:38 -07:00

78 lines
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Scorpion : BaseCreature
{
public override string CorpseName => "a scorpion corpse";
public override string DefaultName => "a scorpion";
[Constructible]
public Scorpion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 48;
BaseSoundID = 397;
SetStr( 73, 115 );
SetDex( 76, 95 );
SetInt( 16, 30 );
SetHits( 50, 63 );
SetMana( 0 );
SetDamage( 5, 10 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 20, 25 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 10, 15 );
SetSkill( SkillName.Poisoning, 80.1, 100.0 );
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
SetSkill( SkillName.Tactics, 60.3, 75.0 );
SetSkill( SkillName.Wrestling, 50.3, 65.0 );
Fame = 2000;
Karma = -2000;
VirtualArmor = 28;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 47.1;
PackItem( new LesserPoisonPotion() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Arachnid;
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
public Scorpion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}