123 lines
2.6 KiB
C#
123 lines
2.6 KiB
C#
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[Engines.Craft.Forge]
|
|
public class FireBeetle : BaseMount
|
|
{
|
|
public override string CorpseName => "a fire beetle corpse";
|
|
public override bool SubdueBeforeTame => true; // Must be beaten into submission
|
|
public override bool StatLossAfterTame => true;
|
|
public virtual double BoostedSpeed => 0.1;
|
|
public override bool ReduceSpeedWithDamage => false;
|
|
|
|
[Constructible]
|
|
public FireBeetle() : base( "a fire beetle", 0xA9, 0x3E95, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
SetStr( 300 );
|
|
SetDex( 100 );
|
|
SetInt( 500 );
|
|
|
|
SetHits( 200 );
|
|
|
|
SetDamage( 7, 20 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 0 );
|
|
SetDamageType( ResistanceType.Fire, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 40 );
|
|
SetResistance( ResistanceType.Fire, 70, 75 );
|
|
SetResistance( ResistanceType.Cold, 10 );
|
|
SetResistance( ResistanceType.Poison, 30 );
|
|
SetResistance( ResistanceType.Energy, 30 );
|
|
|
|
SetSkill( SkillName.MagicResist, 90.0 );
|
|
SetSkill( SkillName.Tactics, 100.0 );
|
|
SetSkill( SkillName.Wrestling, 100.0 );
|
|
|
|
Fame = 4000;
|
|
Karma = -4000;
|
|
|
|
Tamable = true;
|
|
ControlSlots = 3;
|
|
MinTameSkill = 93.9;
|
|
|
|
PackItem( new SulfurousAsh( Utility.RandomMinMax( 16, 25 ) ) );
|
|
PackItem( new IronIngot( 2 ) );
|
|
|
|
Hue = 0x489;
|
|
}
|
|
|
|
public override void OnHarmfulSpell( Mobile from )
|
|
{
|
|
if ( !Controlled && ControlMaster == null )
|
|
CurrentSpeed = BoostedSpeed;
|
|
}
|
|
|
|
public override void OnCombatantChange()
|
|
{
|
|
if ( Combatant == null && !Controlled && ControlMaster == null )
|
|
CurrentSpeed = PassiveSpeed;
|
|
}
|
|
|
|
public override bool OverrideBondingReqs()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x21D;
|
|
}
|
|
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x21D;
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0x162;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x163;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x21D;
|
|
}
|
|
|
|
|
|
public override int Meat => 16;
|
|
public override FoodType FavoriteFood => FoodType.Meat;
|
|
|
|
public override double GetControlChance( Mobile m, bool useBaseSkill )
|
|
{
|
|
return 1.0;
|
|
}
|
|
|
|
public FireBeetle( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 1 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
if ( version == 0 )
|
|
Hue = 0x489;
|
|
}
|
|
}
|
|
}
|