65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
namespace Server.Mobiles
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{
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public class SummonedAirElemental : BaseCreature
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{
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public override string CorpseName => "an air elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an air elemental";
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[Constructible]
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public SummonedAirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 13;
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Hue = 0x4001;
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BaseSoundID = 655;
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SetStr( 200 );
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SetDex( 200 );
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SetInt( 100 );
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SetHits( 150 );
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SetStam( 50 );
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SetDamage( 6, 9 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 35, 45 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 70, 80 );
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SetSkill( SkillName.Meditation, 90.0 );
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SetSkill( SkillName.EvalInt, 70.0 );
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SetSkill( SkillName.Magery, 70.0 );
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SetSkill( SkillName.MagicResist, 60.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 80.0 );
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VirtualArmor = 40;
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ControlSlots = 2;
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}
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public SummonedAirElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 655;
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}
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}
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}
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