ModernUO/Scripts/Mobiles/Townfolk/Banker.cs
2018-09-14 13:22:16 -07:00

458 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Accounting;
using Server.Items;
using Server.ContextMenus;
using Server.Network;
namespace Server.Mobiles
{
public class Banker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public override NpcGuild NpcGuild => NpcGuild.MerchantsGuild;
[Constructible]
public Banker() : base( "the banker" )
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBBanker() );
}
public static int GetBalance(Mobile m)
{
long balance = 0;
if (AccountGold.Enabled && m.Account != null)
{
balance = m.Account.GetTotalGold();
if (balance >= int.MaxValue) { return int.MaxValue; }
}
Container bank = m.FindBankNoCreate();
if (bank != null)
{
var gold = bank.FindItemsByType<Gold>();
var checks = bank.FindItemsByType<BankCheck>();
balance += gold.Aggregate(0L, (c, t) => c + t.Amount);
if (balance >= int.MaxValue) { return int.MaxValue; }
balance += checks.Aggregate(0L, (c, t) => c + t.Worth);
}
return Math.Max(0, (int)Math.Min(int.MaxValue, balance));
}
public static int GetBalance(Mobile m, out Item[] gold, out Item[] checks)
{
long balance = 0;
if (AccountGold.Enabled && m.Account != null)
{
balance = m.Account.GetTotalGold();
if (balance > int.MaxValue)
{
gold = checks = new Item[0];
return int.MaxValue;
}
}
Container bank = m.FindBankNoCreate();
if (bank != null)
{
gold = bank.FindItemsByType(typeof(Gold));
checks = bank.FindItemsByType(typeof(BankCheck));
balance += gold.OfType<Gold>().Aggregate(0L, (c, t) => c + t.Amount);
if (balance >= int.MaxValue) { return int.MaxValue; }
balance += checks.OfType<BankCheck>().Aggregate(0L, (c, t) => c + t.Worth);
}
else
{
gold = checks = new Item[0];
}
return Math.Max(0, (int)Math.Min(int.MaxValue, balance));
}
public static bool Withdraw(Mobile from, int amount)
{
// If for whatever reason the TOL checks fail, we should still try old methods for withdrawing currency.
if (AccountGold.Enabled && from.Account != null && from.Account.WithdrawGold(amount))
{
return true;
}
Item[] gold, checks;
var balance = GetBalance(from, out gold, out checks);
if (balance < amount)
{
return false;
}
for (var i = 0; amount > 0 && i < gold.Length; ++i)
{
if (gold[i].Amount <= amount)
{
amount -= gold[i].Amount;
gold[i].Delete();
}
else
{
gold[i].Amount -= amount;
amount = 0;
}
}
for (var i = 0; amount > 0 && i < checks.Length; ++i)
{
var check = (BankCheck)checks[i];
if (check.Worth <= amount)
{
amount -= check.Worth;
check.Delete();
}
else
{
check.Worth -= amount;
amount = 0;
}
}
return true;
}
public static bool Deposit(Mobile from, int amount)
{
// If for whatever reason the TOL checks fail, we should still try old methods for depositing currency.
if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount))
{
return true;
}
var box = from.FindBankNoCreate();
if (box == null)
{
return false;
}
var items = new List<Item>();
while (amount > 0)
{
Item item;
if (amount < 5000)
{
item = new Gold(amount);
amount = 0;
}
else if (amount <= 1000000)
{
item = new BankCheck(amount);
amount = 0;
}
else
{
item = new BankCheck(1000000);
amount -= 1000000;
}
if (box.TryDropItem(from, item, false))
{
items.Add(item);
}
else
{
item.Delete();
foreach (var curItem in items)
{
curItem.Delete();
}
return false;
}
}
return true;
}
public static int DepositUpTo(Mobile from, int amount)
{
// If for whatever reason the TOL checks fail, we should still try old methods for depositing currency.
if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount))
{
return amount;
}
var box = from.FindBankNoCreate();
if (box == null)
{
return 0;
}
var amountLeft = amount;
while (amountLeft > 0)
{
Item item;
int amountGiven;
if (amountLeft < 5000)
{
item = new Gold(amountLeft);
amountGiven = amountLeft;
}
else if (amountLeft <= 1000000)
{
item = new BankCheck(amountLeft);
amountGiven = amountLeft;
}
else
{
item = new BankCheck(1000000);
amountGiven = 1000000;
}
if (box.TryDropItem(from, item, false))
{
amountLeft -= amountGiven;
}
else
{
item.Delete();
break;
}
}
return amount - amountLeft;
}
public static void Deposit(Container cont, int amount)
{
while (amount > 0)
{
Item item;
if (amount < 5000)
{
item = new Gold(amount);
amount = 0;
}
else if (amount <= 1000000)
{
item = new BankCheck(amount);
amount = 0;
}
else
{
item = new BankCheck(1000000);
amount -= 1000000;
}
cont.DropItem(item);
}
}
public Banker( Serial serial ) : base( serial )
{
}
public override bool HandlesOnSpeech( Mobile from )
{
if ( from.InRange( Location, 12 ) )
return true;
return base.HandlesOnSpeech( from );
}
public override void OnSpeech( SpeechEventArgs e )
{
if ( !e.Handled && e.Mobile.InRange( Location, 12 ) )
{
for ( int i = 0; i < e.Keywords.Length; ++i )
{
int keyword = e.Keywords[i];
switch ( keyword )
{
case 0x0000: // *withdraw*
{
e.Handled = true;
if ( e.Mobile.Criminal )
{
Say( 500389 ); // I will not do business with a criminal!
break;
}
string[] split = e.Speech.Split( ' ' );
if ( split.Length >= 2 )
{
int amount;
Container pack = e.Mobile.Backpack;
if ( !int.TryParse( split[1], out amount ) )
break;
if ( (!Core.ML && amount > 5000) || (Core.ML && amount > 60000) )
{
Say( 500381 ); // Thou canst not withdraw so much at one time!
}
else if (pack == null || pack.Deleted || !(pack.TotalWeight < pack.MaxWeight) || !(pack.TotalItems < pack.MaxItems))
{
Say(1048147); // Your backpack can't hold anything else.
}
else if (amount > 0)
{
BankBox box = e.Mobile.FindBankNoCreate();
if (box == null || !Withdraw(e.Mobile, amount))
{
Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold!
}
else
{
pack.DropItem(new Gold(amount));
Say(1010005); // Thou hast withdrawn gold from thy account.
}
}
}
break;
}
case 0x0001: // *balance*
{
e.Handled = true;
if ( e.Mobile.Criminal )
{
Say( 500389 ); // I will not do business with a criminal!
break;
}
if ( AccountGold.Enabled && e.Mobile.Account != null )
{
Say( 1155855, $"{e.Mobile.Account.TotalPlat:#,0}\t{e.Mobile.Account.TotalGold:#,0}"); // Thy current bank balance is ~1_AMOUNT~ platinum and ~2_AMOUNT~ gold.
}
else
{
Say( 1042759, GetBalance(e.Mobile).ToString("#,0") ); // Thy current bank balance is ~1_AMOUNT~ gold.
}
break;
}
case 0x0002: // *bank*
{
e.Handled = true;
if ( e.Mobile.Criminal )
{
Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
break;
}
e.Mobile.BankBox.Open();
break;
}
case 0x0003: // *check*
{
e.Handled = true;
if ( AccountGold.Enabled )
break;
if ( e.Mobile.Criminal )
{
Say( 500389 ); // I will not do business with a criminal!
break;
}
string[] split = e.Speech.Split( ' ' );
if ( split.Length >= 2 )
{
int amount;
if ( !int.TryParse( split[1], out amount ) )
break;
if ( amount < 5000 )
{
Say( 1010006 ); // We cannot create checks for such a paltry amount of gold!
}
else if ( amount > 1000000 )
{
Say( 1010007 ); // Our policies prevent us from creating checks worth that much!
}
else
{
BankCheck check = new BankCheck( amount );
BankBox box = e.Mobile.BankBox;
if ( !box.TryDropItem( e.Mobile, check, false ) )
{
Say( 500386 ); // There's not enough room in your bankbox for the check!
check.Delete();
}
else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
{
Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
check.Delete();
}
else
{
Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of:
}
}
}
break;
}
}
}
}
base.OnSpeech( e );
}
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
{
if ( from.Alive )
list.Add( new OpenBankEntry( from, this ) );
base.AddCustomContextEntries( from, list );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}