ModernUO/Scripts/Mobiles/Vendors/NPC/GypsyBanker.cs
2018-09-14 08:41:38 -07:00

82 lines
1.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class GypsyBanker : Banker
{
public override bool IsActiveVendor => false;
public override NpcGuild NpcGuild => NpcGuild.None;
public override bool ClickTitle => false;
[Constructible]
public GypsyBanker()
{
Title = "the gypsy banker";
}
public override void InitOutfit()
{
base.InitOutfit();
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new JesterHat( Utility.RandomBrightHue() ) ); break;
case 1: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
case 2: AddItem( new SkullCap( Utility.RandomBrightHue() ) ); break;
}
Item item = FindItemOnLayer( Layer.Pants );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.Shoes );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.OuterLegs );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerLegs );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.OuterTorso );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerTorso );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.Shirt );
if ( item != null )
item.Hue = Utility.RandomBrightHue();
}
public GypsyBanker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}