70 lines
2 KiB
C#
70 lines
2 KiB
C#
using Server.Mobiles;
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namespace Server.Spells.Bushido
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{
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public class LightningStrike : SamuraiMove
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{
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public LightningStrike()
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{
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}
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public override int BaseMana => 5;
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public override double RequiredSkill => 50.0;
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public override TextDefinition AbilityMessage => new TextDefinition( 1063167 ); // You prepare to strike quickly.
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public override bool DelayedContext => true;
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public override int GetAccuracyBonus( Mobile attacker )
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{
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return 50;
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}
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public override bool Validate(Mobile from)
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{
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bool isValid=base.Validate(from);
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if (isValid)
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{
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PlayerMobile ThePlayer = from as PlayerMobile;
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ThePlayer.ExecutesLightningStrike = BaseMana;
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}
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return isValid;
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}
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public override bool IgnoreArmor( Mobile attacker )
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{
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double bushido = attacker.Skills[SkillName.Bushido].Value;
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double criticalChance = (bushido * bushido) / 72000.0;
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return ( criticalChance >= Utility.RandomDouble() );
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}
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public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
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{
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/* no mana drain before actual hit */
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bool enoughMana = CheckMana(attacker, false);
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return Validate(attacker);
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}
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public override bool ValidatesDuringHit => false;
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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ClearCurrentMove(attacker);
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if (CheckMana(attacker, true))
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{
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attacker.SendLocalizedMessage(1063168); // You attack with lightning precision!
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defender.SendLocalizedMessage(1063169); // Your opponent's quick strike causes extra damage!
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defender.FixedParticles(0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.Waist);
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defender.PlaySound(0x51D);
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CheckGain(attacker);
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SetContext(attacker);
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}
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}
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public override void OnClearMove( Mobile attacker )
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{
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PlayerMobile ThePlayer = attacker as PlayerMobile; // this can be deletet if the PlayerMobile parts are moved to Server.Mobile
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ThePlayer.ExecutesLightningStrike = 0;
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}
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}
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}
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