ModernUO/Server/IEntity.cs
2018-09-14 12:56:58 -07:00

101 lines
2.3 KiB
C#

/***************************************************************************
* IEntity.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server
{
public interface IEntity : IPoint3D, IComparable, IComparable<IEntity>
{
Serial Serial{ get; }
Point3D Location{ get; }
Map Map{ get; }
void MoveToWorld(Point3D location, Map map);
bool Deleted { get; }
void Delete();
void ProcessDelta();
}
public class Entity : IEntity, IComparable<Entity>
{
public int CompareTo( IEntity other )
{
if ( other == null )
return -1;
return m_Serial.CompareTo( other.Serial );
}
public int CompareTo( Entity other )
{
return CompareTo( (IEntity) other );
}
public int CompareTo( object other )
{
if ( other == null || other is IEntity )
return CompareTo( (IEntity) other );
throw new ArgumentException();
}
private Serial m_Serial;
private Point3D m_Location;
private Map m_Map;
private bool m_Deleted;
public Entity( Serial serial, Point3D loc, Map map )
{
m_Serial = serial;
m_Location = loc;
m_Map = map;
m_Deleted = false;
}
public Serial Serial => m_Serial;
public Point3D Location => m_Location;
public int X => m_Location.X;
public int Y => m_Location.Y;
public int Z => m_Location.Z;
public Map Map => m_Map;
public virtual void MoveToWorld(Point3D newLocation, Map map)
{
m_Location = newLocation;
m_Map = map;
}
public bool Deleted => m_Deleted;
public void Delete()
{
}
public void ProcessDelta()
{
}
}
}