ModernUO/Projects/Server
Kamron Batman 95b225aef7
fix(saves): close a deadlock race in the worker pause handshake
Execute() signaled _stopEvent before clearing _pause and before checking the
exit flag. Wake/Sleep/Exit all run on the owning thread, so the moment
_stopEvent is set the owner can start another pause cycle - Exit() does
exactly that. Two interleavings in that window are fatal:

- The worker's late "_pause = false" clobbers the new cycle's pause request,
  so the worker consumes the wake and spins forever waiting for a pause that
  never reads true while the owner blocks in Sleep().
- The worker's late exit check observes the _exit flag written by an Exit()
  whose Sleep() is still pending, and returns without ever signaling it.

Either way the run hangs silently. The ordering predates this branch, but
production callers never sat inside the window (one Wake/Sleep pair per
save, minutes apart; Exit only long after the last handshake). The tests
added on this branch are the first callers that run pause cycles
back-to-back, and a saturated CI runner hit the window: this is what
stalled the CentOS job for 2h41m. The race is not rare under that pattern -
a churn test reproduces the deadlock in 4 out of 4 runs locally.

Fix: sample the exit condition and clear _pause (volatile) BEFORE signaling
_stopEvent. A post-signal Exit() is then always serviced by one more
wake/drain/signal round, and its pause request can no longer be clobbered.
Drain-before-exit semantics on Core.Closing are unchanged.

Adds a watchdog churn regression test (2000 wake/sleep/exit lifecycles) that
fails instead of hanging if the race is reintroduced: red 4/4 deadlocks
without the fix, green 4/4 at ~550ms with it. Server.Tests 789/789 and
UOContent.Tests 509/509 pass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 22:38:49 -07:00
..
Buffers feat(buffers): add :L lowercase format spec to RawInterpolatedStringHandler (#2440) 2026-05-03 18:24:57 -07:00
Client feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Collections fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Comparers fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Compression feat(pathfinding): .swb format v8 compact index (#3b) (#2471) 2026-06-07 01:22:20 -07:00
Configuration fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
Console fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
ContextMenus fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Events fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Exceptions fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
GarbageCollection chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Geometry fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Items perf(saves): drop the 9-byte per-entity placement state; write snapshots from worker segment logs 2026-07-16 22:38:47 -07:00
Json fix(json): Rectangle3DConverter loses a z-level on write (#2506) 2026-06-25 23:42:49 -07:00
Localization feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
Maps fix: Fixes pathfinding prebake and pathfinding multi-fallthrough. (#2478) 2026-06-08 11:59:24 -07:00
Menus feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
Migrations refactor: decompose mobile/corpse hair, delete VirtualHairInfo, fix removal serial (#2462) (#2463) 2026-06-06 14:33:28 -07:00
Mobiles perf(saves): drop the 9-byte per-entity placement state; write snapshots from worker segment logs 2026-07-16 22:38:47 -07:00
Network fix(network): restore huffman code for symbol 0x19 (#2528) 2026-07-14 09:26:39 -07:00
PropertyList feat(opl): OplTextBlock multi-line tooltip builder + AddChunked (#2507) 2026-07-02 19:41:36 -07:00
Random fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Regions fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Serialization fix(saves): close a deadlock race in the worker pause handshake 2026-07-16 22:38:49 -07:00
Targeting chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Text feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387) 2026-03-22 14:23:44 -07:00
TileMatrix feat(pathfinding): JSONL recorder + public bake helpers (#2449) 2026-05-06 13:06:28 -07:00
Timer feat: Adds dynamic thread idle to address CPU usage (#2370) 2026-03-13 23:53:49 -07:00
TimeZones fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Utilities feat(pathfinding): JSONL recorder + public bake helpers (#2449) 2026-05-06 13:06:28 -07:00
World perf(saves): delete SerializedTypes.db write path and runtime type tracking 2026-07-16 22:38:49 -07:00
AssemblyHandler.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Attributes.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
CityInfo.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Commands.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Effects.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
EntityFinalizationTracker.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
EventLoopTasks.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
ExpansionInfo.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
FeatureFlags.cs feat: Adds robust speed hack detection and movement throttling (#2266) 2026-03-07 11:44:37 -08:00
Guild.cs perf(saves): drop the 9-byte per-entity placement state; write snapshots from worker segment logs 2026-07-16 22:38:47 -07:00
HuePicker.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
IAccount.cs fix: Fixes looking up accounts that were renamed. (#2078) 2025-01-18 17:11:43 -08:00
IEntity.cs perf(saves): drop the 9-byte per-entity placement state; write snapshots from worker segment logs 2026-07-16 22:38:47 -07:00
Interfaces.cs feat: Add CanSpawnMobile overload with props Z-range support. (#2293) 2025-12-27 17:01:15 -08:00
IVirtualCheckGump.cs feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00
KeywordList.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Main.cs fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
MessageType.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Module.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
Party.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Poison.cs feat: Refactor Poison system, implement Darkglow & Parasitic effects (#2385) 2026-03-21 21:27:22 -07:00
Prompt.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Race.cs fix: Fixes TryParse for Race (#1244) 2022-11-12 00:31:25 -08:00
SecureTrade.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Serial.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Server.csproj fix: Bumps dependencies. (#2531) 2026-07-14 15:17:55 -07:00
Skills.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
TileData.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
TileList.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00