ModernUO/Projects/Server/PropertyList/IPropertyList.cs
Kamron Batman d7668df5ee
feat(opl): OplTextBlock multi-line tooltip builder + AddChunked (#2507)
## At a glance

```csharp
public override void GetProperties(IPropertyList list)
{
    base.GetProperties(list);

    // Accumulate any number of free-text lines. On dispose the block flushes via
    // AddChunked, splitting across as many OPL properties as needed so none can
    // overflow the legacy 2D client's per-property buffer (which would crash it).
    using var block = list.TextBlock();

    if (luck > 0)
    {
        block.Add($"Luck Bonus: +{luck}%");       // zero-alloc interpolation
    }

    block.Add("Cannot be repaired".AsSpan());      // plain text, no string allocation

    // Already holding a '\n'-joined string? Skip the builder and chunk directly:
    // list.AddChunked(description);
}
```

## What

Adds a safe path for emitting **variable-length, free-form (non-cliloc) tooltip text**:

- **`ObjectPropertyList.Add(ReadOnlySpan<char>)`** overloads — append raw text with no string allocation. Makes the old single-arg `Add(string)` redundant (a `string` binds to the span overload implicitly), so it's dropped.
- **`AddChunked(ReadOnlySpan<char>)`** on `IPropertyList` — splits newline-joined text at `\n` boundaries across as many passthrough-cliloc properties as needed, so no single property exceeds the cap.
- **`OplTextBlock`** (`ref struct`) + **`IPropertyList.TextBlock()`** — an ergonomic builder that accumulates `\n`-joined lines (with a zero-alloc interpolated `Add($"...")` overload) and flushes via `AddChunked` on dispose. Usage: `using var block = list.TextBlock();`.
- **`MaxArgumentLength` (504)** — per-property cap with a hard backstop that clamps + logs anything that slips through.

## Why

The legacy 2D client copies each OPL property's text into a fixed ~512-char (1024-byte) buffer. A single property longer than that smashes an adjacent world object's vtable on the client heap and crashes the client. `AddChunked`/`OplTextBlock` keep multi-line content safely under the cap instead of risking one oversized `Add`.

## Docs

- `dev-docs/property-lists.md` — new "Multi-Line Free Text" deep-dive section; corrected the stale `IPropertyList` listing.
- `dev-docs/claude-skills/modernuo-property-lists.md` — condensed pattern + anti-pattern.

## Tests

9 tests pass (`OplTextBlockTests`, `ObjectPropertyListSpanAddTests`): line joining, empty-line skipping, no-line no-op, zero-alloc interpolation, and long-content chunking staying under `MaxArgumentLength`. Full `UOContent` build is green, confirming dropping `Add(string)` breaks no call sites.
2026-07-02 19:41:36 -07:00

56 lines
2.4 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IPropertyList.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Runtime.CompilerServices;
using Server.Text;
namespace Server;
public interface IPropertyList : ISelfInterpolatedStringHandler
{
public void Reset();
public void Terminate();
public void Add(int number);
/** Convenience method for $"{argument}". */
public void Add(int number, string argument);
/** Convenience method for span-based text without allocating a string. */
public void Add(ReadOnlySpan<char> argument);
/** Convenience method for span-based text without allocating a string. */
public void Add(int number, ReadOnlySpan<char> argument);
/** Emits newline-joined text across multiple properties so none exceeds the legacy client's per-property buffer. */
public void AddChunked(ReadOnlySpan<char> text);
/** Builder for variable-length multi-line free text; flushes via AddChunked on dispose. */
public OplTextBlock TextBlock();
/** Convenience method for $"{value}". */
public void Add(int number, int value);
/** Convenience method for $"{value:#}". */
public void AddLocalized(int value);
/** Convenience method for $"{value:#}". */
public void AddLocalized(int number, int value);
// String Interpolation
public void Add([InterpolatedStringHandlerArgument("")] ref InterpolatedStringHandler handler);
public void Add(int number, [InterpolatedStringHandlerArgument("")] ref InterpolatedStringHandler handler);
}