ModernUO/Projects/Server/IEntity.cs
2019-10-04 23:08:13 -07:00

79 lines
2 KiB
C#

/***************************************************************************
* IEntity.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server
{
public interface IEntity : IPoint3D, IComparable<IEntity>
{
Serial Serial{ get; }
Point3D Location{ get; }
Map Map{ get; }
bool Deleted{ get; }
void MoveToWorld(Point3D location, Map map);
void Delete();
void ProcessDelta();
}
public class Entity : IEntity, IComparable<Entity>
{
public Entity(Serial serial, Point3D loc, Map map)
{
Serial = serial;
Location = loc;
Map = map;
Deleted = false;
}
public int CompareTo(Entity other) => CompareTo((IEntity)other);
public int CompareTo(IEntity other) => other == null ? -1 : Serial.CompareTo(other.Serial);
public Serial Serial{ get; }
public Point3D Location{ get; private set; }
public int X => Location.X;
public int Y => Location.Y;
public int Z => Location.Z;
public Map Map{ get; private set; }
public virtual void MoveToWorld(Point3D newLocation, Map map)
{
Location = newLocation;
Map = map;
}
public bool Deleted{ get; }
public void Delete()
{
}
public void ProcessDelta()
{
}
}
}